ActionScripting in Flash
Phillip Kerman
Building a linear animation or moderately interactive Flash movie is relatively simple. With the upgrade from Flash 4 to Flash 5, ActionScripting has become an even more crucial and powerful part of the product. Tapping the vast programming capabilities of Flash, however, requires more than brute programming skill--it requires a keen understanding of how to apply scripting to specific tasks. This book concentrates on practical applications for Flash programming. The book is structured into three parts: Foundation knowledge (general programming theory applied to Flash with short tasks to demonstrate specific concepts); Applied workshop (more involved tasks broken into three parts each--design discussion, the building steps, and analysis with suggestions of variation); and, Reference (which provides a concise listing of some of the more useful elements in ActionScript).
Categorie:
Anno:
2001
Edizione:
1st
Casa editrice:
Sams
Lingua:
english
Pagine:
637
ISBN 10:
0672320789
ISBN 13:
9780672320781
File:
PDF, 4.76 MB
IPFS:
,
english, 2001